Assuming Level 1 is meant to be a Tutorial level, it kinda raises the question of maybe this game needs to have the difficultly scaled back if you die a couple of times on this particular level.
The game doesn't seem to have any clear idea of what it wants to be; a side scrolling shooter, a block moving puzzle game or a 'nimble mouse movement' game. It chops and changes so frequently, by the time you get used to one type of gameplay, it suddenly changes again.
The physics seem to be a little against the player as well, as I quite often found blocks getting stuck in places I needed to go. Also, seeing as this mostly seems to be a case of trial and error most of the time, I don't see the point of having a score that keeps defaulting back to zero every time you die. In fact I was interested in getting through the level than how many points I was getting.
Despite all the above, the game is fun and it keeps you coming back to have another go at a failed level, even if its to prove that the slightly broken physics that you won't fall for the same trick twice.
This is the first 'throw this item' game I've ever encountered with a story, and it surprisingly works!
Most games I come across of this nature get boring after a while as the only objective seems to be 'Throw this thing EVEN FURTHER THAN BEFORE!'. This, however, has an objective: Escape Candy Land.
Plus, it rewards you for doing things that other games in this genre would just make you go 'I did this... now what?' Throw Burrito above the skyline here? EPIC GROUND POUND! Get a perfect start? Have some EXTRA CASH!
The power-ups are also very well thought out and designed. Being able to control the spawn rate of various course powers (Gummies carrying items etc) is a great addition and works really well. I also love the fact you have to keep your speed up in order to break through the doors, as you get that great feeling when you finally bust that one door that's been keep you from the next area.
Loved every minute of this, and I would love to see more 'Throw this item' games follow suite, because this is pure gold.
I loved every minute of this game. The story is simple and the voice acting really adds to the whole thing. I kept going just to hear what the characters would say next. Some things can get a bit repetative, but it helps you forsee any nasty surprises.
The extra modes are a nice little addition, but 'Hard Mode' wasn't really that hard if you'd played through the normal mode first and had bought all the upgrades. Plus, the only thing 'hard' about that mode is you encounter more threats earlier on than normal.
Despite the nit picks above, this is a great game and can't wait to see more 8D
This game a very dark tone to it and thats what makes it a great game. The simple object of getting to the end of the level without touching anything nasty is a tried and true method, but throwing in a lying commentator and it makes it challenging to navigate.
I worked out how to beat the final level sort of by acciedent, but it did take some thought just to get the good ending.
The art style is brilliant, but that alone isn't enough to save this. The story just seems to get in the way of the fighting, but even that isn't as fun as it should be. You end up getting hit so often and take so much damage, it turns out to be more frustrating than enjoyable.
Could've been so much more, but turned out to be so little
This was certainly better than I expected. You did a very good job making this game challenging without making it too hard (got to day 30 before I got over run).
I love the variety of aliens too, as there were many time when I would see a new monster and think, 'What the hell is that?', then finding it what it could do I would then say, 'Oh...'
I agree with Jaden75, there needs to be some way for being able to select a target, as the soliders do tend to just shoot at whatever they feel like, and when you have several spawners outside your walls, the numbers do tend to mount up a bit too much.
Other than that, great game and hope for a sequel.
That was very clever, very catchy and beautifully animated... and yes, I was one of the people who didn't want to see Wario's arse OR Mario's nipples. Tbh, could've done without those bits, but still as funny as hell.
All 27 flash Reviews
Rated 3.5 / 5 stars April 11, 2012
This game certainly is fun, but it has issues.
Assuming Level 1 is meant to be a Tutorial level, it kinda raises the question of maybe this game needs to have the difficultly scaled back if you die a couple of times on this particular level.
The game doesn't seem to have any clear idea of what it wants to be; a side scrolling shooter, a block moving puzzle game or a 'nimble mouse movement' game. It chops and changes so frequently, by the time you get used to one type of gameplay, it suddenly changes again.
The physics seem to be a little against the player as well, as I quite often found blocks getting stuck in places I needed to go. Also, seeing as this mostly seems to be a case of trial and error most of the time, I don't see the point of having a score that keeps defaulting back to zero every time you die. In fact I was interested in getting through the level than how many points I was getting.
Despite all the above, the game is fun and it keeps you coming back to have another go at a failed level, even if its to prove that the slightly broken physics that you won't fall for the same trick twice.
3.5/5, 4/5
Rated 5 / 5 stars October 24, 2011
Gummy-tastic!
This is the first 'throw this item' game I've ever encountered with a story, and it surprisingly works!
Most games I come across of this nature get boring after a while as the only objective seems to be 'Throw this thing EVEN FURTHER THAN BEFORE!'. This, however, has an objective: Escape Candy Land.
Plus, it rewards you for doing things that other games in this genre would just make you go 'I did this... now what?' Throw Burrito above the skyline here? EPIC GROUND POUND! Get a perfect start? Have some EXTRA CASH!
The power-ups are also very well thought out and designed. Being able to control the spawn rate of various course powers (Gummies carrying items etc) is a great addition and works really well. I also love the fact you have to keep your speed up in order to break through the doors, as you get that great feeling when you finally bust that one door that's been keep you from the next area.
Loved every minute of this, and I would love to see more 'Throw this item' games follow suite, because this is pure gold.
10/10
5/5
Rated 5 / 5 stars April 10, 2011
Undead fun that doesn't stop giving!
I loved every minute of this game. The story is simple and the voice acting really adds to the whole thing. I kept going just to hear what the characters would say next. Some things can get a bit repetative, but it helps you forsee any nasty surprises.
The extra modes are a nice little addition, but 'Hard Mode' wasn't really that hard if you'd played through the normal mode first and had bought all the upgrades. Plus, the only thing 'hard' about that mode is you encounter more threats earlier on than normal.
Despite the nit picks above, this is a great game and can't wait to see more 8D
5/5, 10/10
Rated 5 / 5 stars January 21, 2011
O.o;
OH GOOD GOD, MY EYES! CANNOT UNSEE!
I was praying he would pull out a weapon or something and kill the Spitter!
Still, ending was pretty funny though ^^
Rated 4.5 / 5 stars August 26, 2010
You can only trust yourself...
This game a very dark tone to it and thats what makes it a great game. The simple object of getting to the end of the level without touching anything nasty is a tried and true method, but throwing in a lying commentator and it makes it challenging to navigate.
I worked out how to beat the final level sort of by acciedent, but it did take some thought just to get the good ending.
Good short game that didn't outstay its welcome.
4/5, 9/10
Rated 5 / 5 stars February 26, 2010
Let me get this straight...
Two girls had sex, with their OWN farther... and God just let them get away with it?
...
What the hell?
I don't know about you, but that is one MESSED UP Bible story!
Anyway, animation is just as cool as ever. Keep it up ;)
Rated 1.5 / 5 stars January 2, 2010
Annoying and not very easy
The art style is brilliant, but that alone isn't enough to save this. The story just seems to get in the way of the fighting, but even that isn't as fun as it should be. You end up getting hit so often and take so much damage, it turns out to be more frustrating than enjoyable.
Could've been so much more, but turned out to be so little
2/5, 3/10
Rated 5 / 5 stars December 1, 2009
Simple and Fun
You could easiy sit there and play this hours... then start again from scratch to to play it all over again!
Rated 4.5 / 5 stars November 27, 2009
Very fun and action packed
This was certainly better than I expected. You did a very good job making this game challenging without making it too hard (got to day 30 before I got over run).
I love the variety of aliens too, as there were many time when I would see a new monster and think, 'What the hell is that?', then finding it what it could do I would then say, 'Oh...'
I agree with Jaden75, there needs to be some way for being able to select a target, as the soliders do tend to just shoot at whatever they feel like, and when you have several spawners outside your walls, the numbers do tend to mount up a bit too much.
Other than that, great game and hope for a sequel.
4/5, 9/10
Rated 5 / 5 stars November 21, 2009
*tears of laughter*
That was very clever, very catchy and beautifully animated... and yes, I was one of the people who didn't want to see Wario's arse OR Mario's nipples. Tbh, could've done without those bits, but still as funny as hell.
5/5, 10/10